3D anamorphic · DOOH corner screen
A dust monster tries to break out of the screen. The product sends it packing.
A 12-second 3D anamorphic spot for an L-shaped corner LED screen, shown on a city corner at dusk from the street sweet spot. A cracked, sun-baked clay frame sits inside the screen. A dust devil spins up, grows into a goofy cartoon monster and leans out over the edge, cracking the frame as it pushes. A clean white supplement bottle slides in with a gleam, the monster yelps and puffs away into dust, and the frame heals into smooth, glossy green around the product before the logo and tagline land beside it. Everything is real 3D in Blender. The screen content is rendered from the sweet spot and mapped onto both faces by exact projection, so the forced perspective holds on the actual corner.







- Format
- L-shaped corner LED, two faces at 90°, each 12 × 7 m in this build; built to any screen's pixel map and face sizes
- Length
- 12 s seamless take; extends to 15, 20 or 30 s from the same scene without new modelling
- Illusion
- Content rendered from the street sweet spot and projected onto both faces, so depth, the protruding ledge and the break-out hold for real viewers
- Story
- Dry cracked frame → dust devil → cartoon monster breaks out → product slides in → monster puffs away → frame heals smooth → packshot with logo and tagline
- Character
- Stylised toon monster with big eyes, a dusty swirl body and a tornado tail; goofy, never scary
- Delivery
- Unfolded canvas MP4 at native resolution, in-situ preview film, hero stills and a 9:16 social cut
Zyplab · rendered in Blender Cycles