Character · modelled + rigged in Blender

Lord Ram, rigged and ready to animate.

Lord Ram built in Blender: blue skin, golden mukut with rubies, emeralds and pearls, kundals, pearl haar with a ruby pendant, saffron uttariya, pitambar with a gold border and front pleats, quiver and the Kodanda bow. He sits on a full Rigify rig with IK/FK arms and legs, finger and face controls, clean skin weights, and every ornament and weapon parented to the right bone. The bow-draw clip is the rig test: he raises the bow, takes the string and draws to anchor, and the string and arrow follow his hand.

Rig test, 5 s · bow raised, string drawn to the jaw anchor, string and arrow follow the hand
Lord Ram standing with the bow in his left hand and the right hand raised in blessing
Hero pose. Abhaya mudra, bow upright, warm halo and rim light.
Grey wireframe of the character with Rigify control shapes drawn over it
The rig. IK arms and legs with pole targets, torso and hip controls, finger controls and the bow on a hand constraint.
Front, side and back views of Lord Ram in A-pose
A-pose turnaround: front, side and back.
Full rigging
Spine, arms, legs, hands, feet and every finger, IK/FK switching, facial controls, weights cleaned to 4 influences per vertex
Ravan
Same build, with each of the ten heads on its own rigged head and face controls
Delivery
Native .blend files, all textures included, organised collections, test animation and a short rig-controls guide

Zyplab · rendered in Blender Cycles